Sound you
feel
first.
Lead audio at People Can Fly, with over eight years on AAA games. I design complex cinematic sound and the audio systems behind it, in Wwise and Unreal Engine 5. I also run Audio Summoner, my sound library label.
Selected work
Games, trailers and sample libraries I've designed sound for.
Resume
Over eight years in game audio, from dev tester to leading audio teams.
- Mar 2025 – now
Lead Audio, People Can Fly
Leading audio at People Can Fly.
- 2022 – 2025
Technical Audio Designer, Ubisoft Montréal
Lead and reference audio designer, including a period as interim audio director. Led design, implementation and cross-department decisions, managed the audio team and its deliverables, and trained new and experienced audio and voice designers. Shipped new game modes and characters on a tight deadline with a skeleton crew.
- 2017 – 2022
Senior Audio Designer, Ubisoft Montréal
Recording, design and implementation with proprietary and industry tools. Directed voice recording sessions and built a new voice system that cut production time by 90%. Went from dev tester to designer level 3 in under four years.
- 2017 – now
Founder & Sound Designer, Audio Summoner
My own label, producing sounds for clients including A Sound Effect and Sample Magic. I handle recording, cleaning, design and mixing.
- 2017
Bachelor of Digital Music, Université de Montréal
Programming, design projects, and sound capture, analysis and transformation.
- 2014
DEC in Social Sciences, Collège Bois-de-Boulogne
Focus on psychology and sociology.
Tools
Specialties
Contact
kristoffpaquet@gmail.com
Roles, contracts and collaborations. Based in Halifax, Nova Scotia.